Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2021.2.0a10
Issue ID
1325234
Regression
No
Articulation Body "Immovable" and "UseGravity" toggles do not work at runtime
Steps to reproduce:
1. Open new project
2. Add GameObject with ArticulationBody component to scene
3. Enter play mode
4. On the ArticulationBody toggle on "Immovable"
5. Observe object still falling
Alternatively
3. On the ArticulationBody toggle off "Use Gravity"
4. Enter play mode
5. Toggle on "Use Gravity"
6. Observe object not falling
Expected: If body is set to immovable at runtime, it should stop moving. Alternatively, if body is set to use gravity during runtime, it should start falling due to the effect of gravity
Actual: Neither Immovable or Gravity toggles on the Inspector work at runtime.
Reproduced in:
Version: 2021.2.0a10.1481
Revision: trunk f4de2e18f414
Built: Mon, 15 Mar 2021 00:58:40 GMT
2021.1.0f1, 2020.3.1f1, 2020.2.7f1, 2020.1.17f1.4949
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
drastikx2
Jun 28, 2021 23:36
Using Unity 2021.1.9f1
When in Play mode, checking "immovable" causes editor crash.