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Fixed in 2021.2.X

Fixed in 2020.3.X, 2021.1.X



Found in


Issue ID




Articulation Body "Immovable" and "UseGravity" toggles do not work at runtime



Steps to reproduce:
1. Open new project
2. Add GameObject with ArticulationBody component to scene
3. Enter play mode
4. On the ArticulationBody toggle on "Immovable"
5. Observe object still falling

3. On the ArticulationBody toggle off "Use Gravity"
4. Enter play mode
5. Toggle on "Use Gravity"
6. Observe object not falling

Expected: If body is set to immovable at runtime, it should stop moving. Alternatively, if body is set to use gravity during runtime, it should start falling due to the effect of gravity

Actual: Neither Immovable or Gravity toggles on the Inspector work at runtime.

Reproduced in:
Version: 2021.2.0a10.1481
Revision: trunk f4de2e18f414
Built: Mon, 15 Mar 2021 00:58:40 GMT

2021.1.0f1, 2020.3.1f1, 2020.2.7f1, 2020.1.17f1.4949

Comments (1)

  1. drastikx2

    Jun 28, 2021 23:36

    Using Unity 2021.1.9f1

    When in Play mode, checking "immovable" causes editor crash.

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