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[Mac] Mac OS keeps rebooting on opening projects if the projects were sa...
Opening the project which was saved while keeping 'Metal Editor Support' unchecked causes the mac OS to reboot again and again Steps... Read more
Target Strength appears to be way too strong
Either the usable range is set incorrectly for Target Strength or Painting is being set to too high of a value. Repro Steps:1. Launc... Read more
Hitting the upper bound of Detail Meshes causes previously placed Detail...
The observed behavior isn't completely clear, when painting an absurd amount of Detail Meshes onto a Unity Terrain object it appears... Read more
Projectors project flickering texture on objects in Scene when using Pro...
How to reproduce:1. Open user's attached project2. In the Project window go to Assets -> Scenes -> test3. Open the "Projectors... Read more
Crash in ProcessVertices when applying texture type to Sprite for specif...
How to reproduce:1. Download user-attached image(backcity.png)2. Create a new Unity project and import the image3. Select the Image ... Read more
Application.isPlaying is false when OnEnable is called from a Scriptable...
How to reproduce:1. Open the attached project2. In the Project Window, select the "New Scriptable Object Sample"3. Enter the Play Mo... Read more
OffMeshLink does not calculate the path correctly after carving a NavMes...
How to reproduce:1. Open user-submitted project (New Unity Project.zip)2. Open the scene.unityscene3. In the Scene View note the red... Read more
[WebGL] Texture is missing when Graphics.Blit() method is called for a s...
How to reproduce:1. Open user's attached 'Project.zip' project2. Open 'SampleScene' Scene3. Enter Play Mode4. Observe that three tex... Read more
Rigidbody with Capsule Collider falls through MeshCollider when it's pla...
How to reproduce:1. Open the user attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. In the Game View, observe t... Read more
[Bug] Compute Shader Asset Importer doesn't update/reorder Platform List...
On switching the Graphics API, the CSMain Kernel of a Compute Shader Asset does not reorder the Platform List while compiling code.R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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