Search Issue Tracker
Not Reproducible
Votes
3
Found in
2017.4
2018.4
2019.3
2020.1
2020.2
2020.2.0a11
Issue ID
1248367
Regression
No
[Mac] Mac OS keeps rebooting on opening projects if the projects were saved with 'Metal Editor Support' unchecked
Opening the project which was saved while keeping 'Metal Editor Support' unchecked causes the mac OS to reboot again and again
Steps To Reproduce:
1. Create a new project with any unity version
2. Player Settings > Uncheck Metal Editor Support
3. Close the project and Open it again in the same or later unity version
4. Resize some windows or try to make a build
Expected Result: The project opens up without any issues
Observed Result: Mac reboots either while opening the project or after some time when the project is loaded
Reproducible On: 2020.2.0a11, 2020.1.0b9, 2019.3.014f1, 2018.4.23f1, 2017.4.40f1
Environment: Occurs only on Mac
Checked On: Mac Mini(OS: Mojave 10.14.6), Macbook Pro(OS: Mojave 10.14.6), Mac Mini(OS: Catalina 10.15.1)
Other Unity versions checked on: 2017.4.038f1,2019.3.1f1, 2019.3.013f1, 2020.1.0b1 and 2020.2.0b8 (reproducible with all these versions)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
Matiasjc
Aug 18, 2020 20:25
I am having the same problem.
Any fixes?