Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4
2019.3.10f1
2020.2
Issue ID
1245594
Regression
No
Projectors project flickering texture on objects in Scene when using Projectors/Multiply Shader
How to reproduce:
1. Open user's attached project
2. In the Project window go to Assets -> Scenes -> test
3. Open the "Projectors Test" Scene
4. Make sure the Projector Material's Shader is set to Projectors/Multiply
5. Enter Play Mode
6. Observe Game view
Expected result: Projector projects Camera's rendered texture on objects without flickering
Actual result: Projector projected texture is flickering on objects
Reproducible with: 2017.4.40f1, 2018.4.23f1, 2019.3.14f1, 2020.1.0b9, 2020.2.0a12
Note: On Windows using DX11, DX12 rendered texture is black while using Vulkan, OpenGL rendered texture is flickering. On Mac using Metal, OpenGL rendered texture is flickering as well.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note:
We are currently not fixing not regression, non crash issues in the projector class.