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[URP] Decal rendering is affected when changing Render Scale value
Reproduction steps: 1. Open the user's attached project 2. Open the Game View 3. Select Assets > ChangeMyRenderScale.asset 4. In the... Read more
[URP] Preview of Assets do not show in the Project window
How to reproduce: 1. Create a new URP Template project 2. On Project View search "t:Material" 3. Drag the slider on ProjectView to m... Read more
[URP] Prefab preview is blank when a Custom Forward Renderer Data and De...
How to reproduce: 1. Open the attached '1204376-Mesh-preview-invisible.zip' project 2. Select 'Cube' Prefab in the Project Browser 3... Read more
URP and HDRP builds include unused asset files that cannot be stripped
How to reproduce: 1. Open attached project "urpStripping.zip" 2. In the Menu bar, go to File > Build Settings... 3. In the Build Set... Read more
[URP][XR][XR SDK] Opaque texture is black in right eye if both Depth and...
Reproduction steps: 1. Open attached project ("URP Multipass.zip") 2. Open "New Scene" scene 3. Enter Play mode 4. In-Game window To... Read more
[URP] Lit Sprite's Normal Map is visible outside the Sprite Mask when Li...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Toggle "Point Light 2D" GameObject's Light2D Compone... Read more
Sampler Limit 16 exceeded in URP Lit shader
We have some variants/cases where the sampler limit of 16 is exceeded. There can be more than 16 samplers, but only 16 can be used a... Read more
[Universal RP][2D] 2D Light is rendered behind a GameObject with Shadow ...
How to reproduce: 1. Open the project from the file "1217091.zip" 2. Inspect the Scene View and then select the "Box" GameObject fro... Read more
[Tree] [URP] Pink shaders appear near camera when using billboard renderer
Reproduction steps: 1. Download and open attached "URPbugs" project 2. Open "U_FB_SO" scene 3. Enter Play mode Expected result: Nea... Read more
Built-in unlit particle shader has HDR color selection for albedo, URP u...
To reproduce: 1. Open any project; 2. In Graphics settings, set Render pipeline asset to none; 3. Create a Particle system, assign a... Read more
All about bugs
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