Search Issue Tracker
By Design
Votes
11
Found in [Package]
7.0.0
Issue ID
1227083
Regression
No
[Tree] [URP] Pink shaders appear near camera when using billboard renderer
Reproduction steps:
1. Download and open attached "URPbugs" project
2. Open "U_FB_SO" scene
3. Enter Play mode
Expected result: Nearby trees are rendered correctly
Actual result: Nearby trees are rendered with a pink shader
Reproduces on: 2019.3.14f1, 2020.1.0b9, 2020.2.0a11 (URP version 7.0.0 - 9.0.0.preview.14)
Could not test with: 2018.4, 2019.2 (Console errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Label text overflows its rect when resizing the Game view in Free Aspect
- UI Toolkit Slider value defaults to min value when the initial value is set in the UXML file
- The Player hangs when unloading a scene using the UnloadUnusedAssets() method
- [iOS] Too many texture parameters error is thrown when running on devices that support the number of parameters
- [MacOS] Trying to pick a Colour from full-screen window breaks Colour Picker Tool functionality
Resolution Note:
Legacy tree creator trees are not supposed to be rendered in URP, thus the pink shader. The billboard actually shouldn't render either, but it just does by accident. There's a workaround posted that works for 2020.1 and URP 7.0.0: https://forum.unity.com/threads/case-1227083-tree-nature-soft-occlusion-shader-in-urp.825825/#post-6220065
Update - URP support for Tree Creator is being considered for a future release.