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Fixed in 13.1.0



Found in [Package]

7.1.1, 7.1.5

Issue ID




[URP] Lit Sprite's Normal Map is visible outside the Sprite Mask when Light2D Component's "Use Normal Map" option is enabled

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Toggle "Point Light 2D" GameObject's Light2D Component's "Use Normal Map" option
3. Inspect the Scene View

Expected result: When "Use Normal Map" is enabled, Sprites are visible only in the Sprite Mask
Actual result: Sprites are visible outside the Sprite Mask

Reproducible with: 2019.3.0b12, 2020.1.0a14 ( 7.1.1, 7.1.5 )
Couldn't test with: 2017.4.35f1, 2018.4.13f1, 2019.2.13f1 (Light2D Component does not exist)

  1. Resolution Note (fix version 13.1.0):

    Fixed in: URP 13.1.0, available in 2022.1.0a13 and above

  2. Resolution Note:

    Fix for issue available on Unity 2021.1.27f1 and above

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