Search Issue Tracker
Fixed in 13.1.0
Votes
17
Found in [Package]
7.1.1, 7.1.5
Issue ID
1199213
Regression
No
[URP] Lit Sprite's Normal Map is visible outside the Sprite Mask when Light2D Component's "Use Normal Map" option is enabled
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Toggle "Point Light 2D" GameObject's Light2D Component's "Use Normal Map" option
3. Inspect the Scene View
Expected result: When "Use Normal Map" is enabled, Sprites are visible only in the Sprite Mask
Actual result: Sprites are visible outside the Sprite Mask
Reproducible with: 2019.3.0b12, 2020.1.0a14 ( 7.1.1, 7.1.5 )
Couldn't test with: 2017.4.35f1, 2018.4.13f1, 2019.2.13f1 (Light2D Component does not exist)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Resolution Note (fix version 13.1.0):
Fixed in: URP 13.1.0, available in 2022.1.0a13 and above
Resolution Note:
Fix for issue available on Unity 2021.1.27f1 and above