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Articulation Body colliders intersect without colliding when using non-f...
How to reproduce:1. Open the user's attached project2. Open scene Test Scene3. Press the Play button and observe the three TestSetup... Read more
Some shaders are recompiled when building the player after each Editor l...
STR:1. Open BoatAttack.2. Make a player build.3. Close the Editor.4. Open BoatAttack again.5. Make a player build.6. Inspect Editor.... Read more
Custom Input Binding Processor disappearing during and after Play Mode
How to reproduce:1. Open the attached project (InputProcessorTest.zip)2. In the Project panel select the "New Controls" asset and pr... Read more
Automatic Mesh Generation for 2D Rigs in the Skinning Editor Is Signific...
1. What happened Using automatic mesh generation on the same rig in Unity 2021 can take up to 30 times longer than in Unity 2020. 2.... Read more
Automatic Weight Generation for 2D Rigs in the Skinning Editor Assigns W...
What happened Using automatic weights in the skinning editor for 2D PSB character rigs assigns vertex weights to the incorrect bones... Read more
Input System doesn't throw away Mouse Input before the actual Gameplay w...
Reproduction steps:1. Open the attached project2. Open the Console Window (Windows > General > Console)3. Enter Play Mode and ... Read more
ARFoundation.ARPlane memory leak of boundary NativeArray when using Holo...
How to reproduce:1. Open the attached project "Sample.zip"2. Open Assets/ARRaycast/ARRaycast.unity3. Enable Holographic Remoting for... Read more
[M1] Unity crashes when importing the "Oculus Integration" asset
Reproduction steps:1. Create and open a new Unity project2. Open Window > Package Manager > My Assets3. Download and Import th... Read more
[MacOS] Search field in the menu doesn't pop up when pressing the "⌘ + ⇧...
How to reproduce:1. Open a new Unity project2. Press the "⌘ + ⇧ + /" combination on the keyboard Expected result: Search field in th... Read more
[Input System] [Android] Nintendo Switch Pro controller's inputs do not ...
Reproduction steps:1. Download and open the attached project: "SwitchProController_TriggerIssue.zip"2. Go to Edit > Build Setting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used