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Won't Fix
Won't Fix in 1.3.X
Votes
1
Found in [Package]
1.3.0
Issue ID
ISXB-121
Regression
Yes
Input System doesn't throw away Mouse Input before the actual Gameplay when Play Mode is active
Reproduction steps:
1. Open the attached project
2. Open the Console Window (Windows > General > Console)
3. Enter Play Mode and move your cursor away from the Play button
4. Observe the output in the Console Window
Expected result: Console Window output should be empty
Actual result: OnLook value logged in the Console Window is really high
Reproducible with: 1.2.0, 1.3.0, 1.4.0 (2020.3.22f1, 2020.3.33f1, 2021.3.0f1, 2022.1.0a10, 2022.1.0b16, 2022.2.0a11)
Not reproducible with: 1.2.0, 1.3.0 (2019.4.38f1, 2020.3.21f1, 2021.1.28f1, 2022.1.0a1, 2022.1.0a9)
Notes:
- Tested on Windows 10
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (1.3.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.