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[Backport] Overrides window height is not adjusted when notifications al...
Steps:1. Open attached project2. Instantiate model prefab3. Add a few GameObjects as the children to it4. Open Overrides window==>... Read more
[Backport] [UIR] Shadergraph and VFX Graph Text displays errors on Radeo...
The text in the ShaderGraph shaders is displaying lines and other glitches. Repro:- make a new project in URP- make a new shadergrap... Read more
[Backport] Unable to modify RWStructuredBuffer elements via indirect dis...
Reproduction steps:1. Open project "dispatch_indirect_bug.zip"2. Open Scene "TestScene"3. Enter Play Mode4. Observe Game view Expect... Read more
[Backport] Memory Profiler throws object lock exceptions when capturing ...
No description entered in Cloud incident. Read more
[Backport] Script not opening when double-clicking error
Reproduction steps:1. Open the provided project2. Open scene 'AndyVersion/Scenes/MainScreen'3. Enter Play mode4. Press 'Play game' a... Read more
[Android] Samsung S8 crashing after OpenExtractor failing to translate a...
To reproduce:1. Build and run attached project "NewVideoPlayer-AssetBundles-master.zip"2. Leave the app running for ~60 seconds Resu... Read more
Particle System Effects are not flipped "inside out" when using the GL.i...
How to reproduce:1. Open the attached project "ParticleInvert.zip"2. Open "SampleScene" Scene3. Select the Main Camera in the Hierar... Read more
[Android] Invalid ReTrace mapping file is generated when using R8 for mi...
Reproduction steps:1. Download and open the attached project: "doles-dolez.zip"2. Go to Edit > Project Settings... > Player &g... Read more
[Backport] LineRenderer is not drawn if the length is 0.003162 or less
How to reproduce:1. Open the project "LineRendererReport.zip"2. Open "SampleScene" Scene (Assets>Scenes>SampleScene)3. In the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open