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Fixed in 2020.3.41f1
Fixed in 2020.3.X, 2021.3.X, 2022.1.X, 2022.1.19f1
Votes
0
Found in
2020.3.34f1
2021.3.3f1
2022.1.1f1
Issue ID
UUM-899
Regression
No
[Backport] Unable to modify RWStructuredBuffer elements via indirect dispatch of a compute shader when using the Direct3D11 API
Reproduction steps:
1. Open project "dispatch_indirect_bug.zip"
2. Open Scene "TestScene"
3. Enter Play Mode
4. Observe Game view
Expected result: RWStructuredBuffer is modified and Scene's background color is green
Actual result: RWStructuredBuffer is not modified and Scene's background color is red
Reproducible with: 2019.4.36f1, 2021.2.15f1, 2022.1.0b11, 2022.2.0a7
Notes:
- Doesn't happen with OpenGLES3, OpenGLCore, Direct3D12 and Vulkan graphics API
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Resolution Note (fix version 2022.1):
Fixed in: 2022.1.19f1
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.12f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.41f1