Search Issue Tracker
Fixed
Fixed in 2020.3.41f1, 2021.3.12f1, 2022.1.19f1
Votes
0
Found in
2020.3.34f1
2021.3.3f1
2022.1.1f1
Issue ID
UUM-899
Regression
No
[Backport] Unable to modify RWStructuredBuffer elements via indirect dispatch of a compute shader when using the Direct3D11 API
Reproduction steps:
1. Open project "dispatch_indirect_bug.zip"
2. Open Scene "TestScene"
3. Enter Play Mode
4. Observe Game view
Expected result: RWStructuredBuffer is modified and Scene's background color is green
Actual result: RWStructuredBuffer is not modified and Scene's background color is red
Reproducible with: 2019.4.36f1, 2021.2.15f1, 2022.1.0b11, 2022.2.0a7
Notes:
- Doesn't happen with OpenGLES3, OpenGLCore, Direct3D12 and Vulkan graphics API
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
- Unity Version Control server textfield’s text overlaps with the dropdown triangle button in the Explore repositories window when an organization with a long name is selected
Resolution Note (fix version 2022.1.19f1):
Fixed in: 2022.1.19f1
Resolution Note (fix version 2021.3.12f1):
Fixed in: 2021.3.12f1
Resolution Note (fix version 2020.3.41f1):
Fixed in: 2020.3.41f1