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Fixed

Fixed in 2020.3.41f1, 2021.3.12f1, 2022.1.19f1

Votes

0

Found in

2020.3.34f1

2021.3.3f1

2022.1.1f1

Issue ID

UUM-899

Regression

No

[Backport] Unable to modify RWStructuredBuffer elements via indirect dispatch of a compute shader when using the Direct3D11 API

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Reproduction steps:
1. Open project "dispatch_indirect_bug.zip"
2. Open Scene "TestScene"
3. Enter Play Mode
4. Observe Game view

Expected result: RWStructuredBuffer is modified and Scene's background color is green
Actual result: RWStructuredBuffer is not modified and Scene's background color is red

Reproducible with: 2019.4.36f1, 2021.2.15f1, 2022.1.0b11, 2022.2.0a7

Notes:
- Doesn't happen with OpenGLES3, OpenGLCore, Direct3D12 and Vulkan graphics API

  1. Resolution Note (fix version 2022.1.19f1):

    Fixed in: 2022.1.19f1

  2. Resolution Note (fix version 2021.3.12f1):

    Fixed in: 2021.3.12f1

  3. Resolution Note (fix version 2020.3.41f1):

    Fixed in: 2020.3.41f1

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