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Fixed

Fixed in 2020.3.42f1, 2021.3.14f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a17

Votes

0

Found in

2020.3.23f1

2020.3.30f1

2021.2.1f1

2021.2.15f1

2022.1.0a13

2022.1.0b10

2022.2.0a7

Issue ID

UUM-890

Regression

Yes

Particle System Effects are not flipped "inside out" when using the GL.invertCulling function

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How to reproduce:
1. Open the attached project "ParticleInvert.zip"
2. Open "SampleScene" Scene
3. Select the Main Camera in the Hierarchy window
4. Toggle the "Flip Horizontal" field in the Inspector window under the "MirrorFlipCamera" script component

Expected result: Back faces of all GameObjects present in the Game view are rendered instead of front faces
Actual result: Only the "Cube" GameObject is rendered "inside out", Particle Effects are not affected

Tested on: MacOS Monterey 12.2.1, Windows 10

Reproducible with: 2020.3.23f1, 2020.3.30f1, 2021.2.1f1, 2021.2.15f1, 2022.1.0a13, 2022.1.0b10, 2022.2.0a7
Not reproducible with: 2019.4.36f1, 2020.3.22f1, 2021.2.0f1, 2022.1.0a12.

Note: The regressed version on Windows is 2022.1.0a12 (not reproducible on 2022.1.0a11)

  1. Resolution Note (fix version 2023.1.0a17):

    Fixed in: 2023.1.0a17

  2. Resolution Note (fix version 2022.2.0b15):

    Fixed in: 2022.2.0b15

  3. Resolution Note (fix version 2022.1.23f1):

    Fixed in: 2022.1.23f1

  4. Resolution Note (fix version 2021.3.14f1):

    Fixed in: 2021.3.14f1

  5. Resolution Note (fix version 2020.3.42f1):

    FIxed in: 2020.3.42f1

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