Search Issue Tracker
Fixed
Fixed in 2020.3.42f1, 2021.3.14f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a17
Votes
0
Found in
2020.3.23f1
2020.3.30f1
2021.2.1f1
2021.2.15f1
2022.1.0a13
2022.1.0b10
2022.2.0a7
Issue ID
UUM-890
Regression
Yes
Particle System Effects are not flipped "inside out" when using the GL.invertCulling function
How to reproduce:
1. Open the attached project "ParticleInvert.zip"
2. Open "SampleScene" Scene
3. Select the Main Camera in the Hierarchy window
4. Toggle the "Flip Horizontal" field in the Inspector window under the "MirrorFlipCamera" script component
Expected result: Back faces of all GameObjects present in the Game view are rendered instead of front faces
Actual result: Only the "Cube" GameObject is rendered "inside out", Particle Effects are not affected
Tested on: MacOS Monterey 12.2.1, Windows 10
Reproducible with: 2020.3.23f1, 2020.3.30f1, 2021.2.1f1, 2021.2.15f1, 2022.1.0a13, 2022.1.0b10, 2022.2.0a7
Not reproducible with: 2019.4.36f1, 2020.3.22f1, 2021.2.0f1, 2022.1.0a12.
Note: The regressed version on Windows is 2022.1.0a12 (not reproducible on 2022.1.0a11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2023.1.0a17):
Fixed in: 2023.1.0a17
Resolution Note (fix version 2022.2.0b15):
Fixed in: 2022.2.0b15
Resolution Note (fix version 2022.1.23f1):
Fixed in: 2022.1.23f1
Resolution Note (fix version 2021.3.14f1):
Fixed in: 2021.3.14f1
Resolution Note (fix version 2020.3.42f1):
FIxed in: 2020.3.42f1