Search Issue Tracker
[Asset Importer] Custom framerate error should only be logged when frame...
Reproduction steps:1. Import the attached file.2. Look at console. Expected result: No errors are shown when file has no animation /... Read more
GUI Windows are non-interactive when instantiated in a custom Editor window
How to reproduce:1. Open the attached 'project-1222547.zip'2. In the Editor select 'Test' > 'GUIWindow Demo'3. Try interacting wi... Read more
[Timeline] The Audio Track is not deleted when selecting "Delete" in the...
How to reproduce:1. Open the project "case_1222545-Audio_Track_delete"2. Open the Scene "SampleScene"3. Open the Timeline window (Wi... Read more
[UIR] Lots of small visual regressions within the VFX Graph UI.
Numerous small visual regressions in the way some blocks are drawn.Repro steps:1. Open the attached VFX Graph (Tooltips.vfx)2. Obser... Read more
[UI] Unable to input data to the Lighting and Lighting Exposure windows ...
Steps to repro:1. Open the attached project and 't1' scene;2. In the Lighting window click on any input field (i.e. Direct Samples) ... Read more
'NullReferenceException' is thrown when selecting multiple Particle Syst...
To reproduce:1. Open attached project ("case_1222515.zip")2. From Hierarchy window select "Test1" Game Object3. In the Inspector win... Read more
Particle System with Texture Sheet Animation has a different playback sp...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Observe the GameObjects with an ... Read more
[PLM] Baked contribution from high intensity HDRIs is not handled proper...
Steps to reproduce: 1. Import the attached project2. Open one after the other "Lightmapsky.unity", "Lightmapsky2.unity" and "Lightma... Read more
[PointCache] NullRefException when compiling an effect with a pCache wit...
Repro steps:1. Create a new VFX2. Add a Point Cache operator3. Compile the graph4. Null Ref errors appear in the console Notes:- Wor... Read more
[iOS] CoreLocation.framework is not automatically exported to build when...
How to reproduce:1. Open the user-supplied project2. Build for iOS and attempt to deploy the build onto a device on Xcode3. Observe ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List