Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2017.4
2018.4
2019.3
2019.3.0f5
2020.1
Issue ID
1222515
Regression
No
'NullReferenceException' is thrown when selecting multiple Particle Systems with Texture Sheet Animation module expanded
To reproduce:
1. Open attached project ("case_1222515.zip")
2. From Hierarchy window select "Test1" Game Object
3. In the Inspector window expand the Texture Sheet Animation module
4. Duplicate "Test1" Game Object
5. Select both "Test1" and "Test3" (newly duplicated) Game Objects
6. Observe the Console window
Expected result: No errors are thrown
Actual result: 'NullReferenceException: : SerializedProperty is null' errors are thrown
Reproducible in: 2017.4.37f1, 2018.4.18f1, 2019.3.3f1, 2020.1.0a25
Notes:
1. Particle Systems Texture Sheet Animation module has to be set to Sprite and number of Sprites has to be equals or greater than 65
2. It's enough for only 1 of the Particle Systems to have its Texture Sheet Animation module expanded
3. Multi-editing window in the Inspector will be glitchy and unusable
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a19
Resolution Note (fix version 2020.1):
Fixed in 2020.1.1f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.9f1