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Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
0
Found in
2019.1.0a24
Issue ID
1222517
Regression
Yes
[UIR] Lots of small visual regressions within the VFX Graph UI.
Numerous small visual regressions in the way some blocks are drawn.
Repro steps:
1. Open the attached VFX Graph (Tooltips.vfx)
2. Observe some of the blocks on top.
- Move the mouse over the 'from Map' blocks (i.e. Set color from Map) and observe the float fields disappearing.
- Look at the SetColor block: the x,y,z values are being cut off
- Observe sometimes Texture fields are not fully rendered. Selecting/moving the blocks seems to resolve this.
Notes:
- Introduced in 20.1
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Latest issues
- UI Toolkit meshes are fully rendered and rasterized when opacity is 0
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a3.433