Search Issue Tracker
Fixed in 2020.2.X
Votes
1
Found in
Issue ID
1222562
Regression
No
[Asset Importer] Custom framerate error should only be logged when frame rate is used
Reproduction steps:
1. Import the attached file.
2. Look at console.
Expected result: No errors are shown when file has no animation / no frame rate is used.
Actual result: When importing FBX from MODO, the error "ImportFBX Errors:
Framerate was set to 0.00, it's been reset to 1.0." is shown when file has no animation / no frame rate is used
Existing Workaround: In Modo, use "Unity Static" preset. It does set properly the FBX global settings for "TimeMode" to default which will get rid of the error.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Audio Mixer does not change volume when lowering volume on an Audio Mixer loaded from AssetBundles
- Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” thrown and Addressables build fails when "Include in Build" is disabled and using Addressables For Android package
- “error CS0433: The type 'CodeBinaryOperatorType' exists in both 'System.CodeDom and 'System" compilation errors are thrown when opening a specific project
- Metal Vertex Shader warning is being thrown when creating a VR Template Project
- Asset database warning is thrown when declaring font variable in the USS text file
Resolution Note (fix version 2020.2):
Fixed in 2021.2.0a1