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Fixed in 2020.2
Fixed in 2018.4, 2019.4, 2020.1
[iOS] CoreLocation.framework is not automatically exported to build when it is included in a Plugin
How to reproduce:
1. Open the user-supplied project
2. Build for iOS and attempt to deploy the build onto a device on Xcode
3. Observe the errors
Expected result: CoreLocation.framework is included in the build and does not cause errors
Actual result: Xcode throws error "Undefined symbol: _OBJC_CLASS_$_CLLocationManager"
Reproducible with: 2017.4.37f1, 2020.1.0a25
VLNQA00160 iPhone 6s iOS 13.3.1
VLNQA00249 iPhone 6 iOS 12.4.2
1. CoreLocation is included in the plugin by default (navigate to the Project window, Assets -> Plugins -> iOS and inspect LocationPermission.m - in its Platform Settings, CoreLocation is included by default)
2. It is possible to go about this issue by manually adding CoreLocation.framework to either Unity-iPhone target (pre 2019.3) or UnityFramework target (post 2019.3)
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