Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
0
Found in
2017.4
2019.3.0f3
2020.1
Issue ID
1222455
Regression
No
[iOS] CoreLocation.framework is not automatically exported to build when it is included in a Plugin
How to reproduce:
1. Open the user-supplied project
2. Build for iOS and attempt to deploy the build onto a device on Xcode
3. Observe the errors
Expected result: CoreLocation.framework is included in the build and does not cause errors
Actual result: Xcode throws error "Undefined symbol: _OBJC_CLASS_$_CLLocationManager"
Reproducible with: 2017.4.37f1, 2020.1.0a25
Reproduces on:
VLNQA00160 iPhone 6s iOS 13.3.1
VLNQA00249 iPhone 6 iOS 12.4.2
Notes:
1. CoreLocation is included in the plugin by default (navigate to the Project window, Assets -> Plugins -> iOS and inspect LocationPermission.m - in its Platform Settings, CoreLocation is included by default)
2. It is possible to go about this issue by manually adding CoreLocation.framework to either Unity-iPhone target (pre 2019.3) or UnityFramework target (post 2019.3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player screen turns black when playing a video under certain conditions
- Search window icons at the bottom are cut off when Search window is resized vertically
- "Try something else?" text label is cut off when searching for a long text in the Search window
- Rendering Debugger window sections do not have a minimum width set when resizing with the slider in the middle of the window
- Last segment of a Sprite Shape Spline is affected by other segments' Sprite Variant change when no edge Sprite is selected
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a13