Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.3.1f1
2020.1.0a23
Issue ID
1222492
Regression
No
[PLM] Baked contribution from high intensity HDRIs is not handled properly in linear color space
Steps to reproduce:
1. Import the attached project
2. Open one after the other "Lightmapsky.unity", "Lightmapsky2.unity" and "Lightmapsky2_Enl.unity"
3. Optionally: Try rebaking the lightmaps in the scenes.
Notes:
- The exposure is tweaked in the scene so that the background sky is exposed the same between all scenes.
- When using Gamma color space, the rendering is way closer, although not identical.
- This is particularly affecting HDRP as working only in Linear color space and physical light units (high exposure for the sky) affects the ambient baked lighting.
- Scene "Lightmapsky2_Enl.unity" is using Enlighten as static lightmapper and doesn't seems to be affected by the issue.
- Affects both CPU and GPU lightmappers.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A Warning is displayed in the Inspector when a Mesh with any Material is added as a Terrain Detail
- [Android][Vulkan] Memory leak when playing and stopping a video using the Video Player on some devices
- Caret moves by a character when typing "." and any number into 'Grid and Snap' toolbar's input field
- Missing #pragma directives warnings appear in Inspector when including .hlsl file in Shader
- Fixed Timestep setting gets resets to default when upgrading project
Add comment