Search Issue Tracker

Fixed in 2020.1.X

Votes

0

Found in

2019.3.1f1

2020.1.0a23

Issue ID

1222492

Regression

No

[PLM] Baked contribution from high intensity HDRIs is not handled properly in linear color space

Progressive Lightmapper

-

Steps to reproduce:

1. Import the attached project
2. Open one after the other "Lightmapsky.unity", "Lightmapsky2.unity" and "Lightmapsky2_Enl.unity"
3. Optionally: Try rebaking the lightmaps in the scenes.

Notes:

- The exposure is tweaked in the scene so that the background sky is exposed the same between all scenes.
- When using Gamma color space, the rendering is way closer, although not identical.
- This is particularly affecting HDRP as working only in Linear color space and physical light units (high exposure for the sky) affects the ambient baked lighting.
- Scene "Lightmapsky2_Enl.unity" is using Enlighten as static lightmapper and doesn't seems to be affected by the issue.
- Affects both CPU and GPU lightmappers.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.