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Baked NavMesh is dense when scene geometry includes diagonals
Reproduction steps:1. Open the user's attached project2. Open the 'SampleScene'3. Enter Play mode Expected result: The NavMesh is ba... Read more
NavMesh path is not taking the direct path when using "width > 0" NavMes...
How to reproduce:1. Open the attached “OG NavMesh Test.zip” project2. Open the “SampleScene” Scene3. Select the GameObject "Agent"4.... Read more
Crunched Asset Bundle sprites are too bright when loaded from file in Pl...
How to reproduce:1. Open the user's attached project "Bright-Sprite.zip"2. Open the "SampleScene" scene3. Enter Play mode or Build a... Read more
[Cache Server] Editor crashes when disabling CacheServer during ongoing ...
Reproduced 4 times with 2 different projects, it doesn't depend on the project, but it should be big enough so upload is long enough... Read more
ArgumentOutOfRangeException: StartIndex cannot be less than zero' is thr...
Reproduction steps:1. Create a new Unity project2. Import the attached 'dress_03.fbx' model to the project3. In the Project window s... Read more
Quest freezes after opening a project forcing portrait mode
Reproduction steps:1. Open the attached project2. In Player Settings -> Android -> Resolution and Presentation set Default Ori... Read more
Wrong indentation of child input fields when making custom Foldouts in a...
Reproduction steps:1. Open the attached '1425322-sample' project2. Open the 'SampleScene'3. Observe the 'GameObject' in the Inspecto... Read more
GameObject not disbled when changing the sibling order inside OnDisable
1. What happenedIf we change the sibiling order of an object inside OnDisable, it can cause that some objects aren't disabled during... Read more
[UIToolkit] Label pushes the text field input out of the window bounds
Reproduction steps:1. Open the user's attached project2. Open Tool > Layer Finder3. Select "Find Unknown Layers" Expected result:... Read more
[HDRP] Harsh edges on default volumetric clouds
Not sure if its a bug or just the default settings could be adjusted, but volumetric cloud edges are pretty harsh, especially when t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject