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EditorUtility.CopySerialized with Sprite generates excessive data
Reproduction steps: 1. Open attached project "CopySerializedIssue.zip" 2. Select Assets -> Create -> Diced Sprite Atlas 3. In Projec... Read more
[MacOS] Resizing Build window causes red background colour to appear
Steps to reproduce: 1. Download and open the project "Red Borders.zip" 2. Open Build Settings (File > Build Settings) 3. Make sure "... Read more
[UWP] TextMeshPro duplicates characters on HoloLens2 when using Chinese ...
Using using the OnScreenKeyboard in HoloLens2 to enter text into a TextMeshPro field while using the Chinese language, characters ge... Read more
[SafeArea] When device is held in Portrait, app is running in Portrait U...
How to reproduce: 1. Open the attached project 2. Make sure Resolution and Presentation settings have 2.1 Fullscreen disabled ... Read more
[HDRP][PathTracer] Pathtracer max sample should be higher than 4096
After discussing multiple time with users and with Path Tracer developper, it has been decided that 4096 as max samples can be low a... Read more
OnDrawGizmos is not called if Game Object is in an additive scene and Dr...
How to reproduce: 1. Open the attached project 2. Enable Gizmos at Top Right of Game View 3. Click Play 4. Observe Game View Expect... Read more
Checksum and CRC differ when closing editor and reopening after clean build
From this forum post: https://forum.unity.com/threads/checksum-of-bundle-does-not-remain-consistent-despite-no-changes.1082210/ Rep... Read more
[HDRP] "Generated inconsistent result for asset" warnings appeared on op...
"Generated inconsistent result for asset" warnings appeared on opening HDRP Template Steps to Repro: 1. Create a new Project in HD... Read more
[HDRP] "Thread group size must be above zero" exception thrown on draggi...
Texts in the LookDev window are also unwrapped and the window becomes white Steps to Repro: 1. Create a new HDRP Template 2. Open ... Read more
2D PSD Importer always reimports .psb files when switching build platforms
Reproduction steps: 1. Open user's project "Test.zip" 2. In the top menu bar, open File/Build Settings... 3. Notice how it's current... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lightmap has artifacts when Generating Lighting
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used