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HDRP Depth Of Field blur is resolution dependent when using the Physical...
How to reproduce:1. Open the attached project "hdrp_dof_resolution.zip"2. Open the "SampleScene" Scene3. Open the Game view4. Change... Read more
[Android] Resume causes GetAudioStreamVolume JNI exception
On Android, when resuming a Unity app, either after backgrounding the app or locking the phone, a GetAudioStreamVolume JNI exception... Read more
Fix for 5.0.1: Multiple errors are thrown on selecting Paint Terrain tool
Steps to reproduce:1. Open the attached "terrain213.zip" project2. Open the SampleScene located in Assets\\Scenes3. In the Hierarchy... Read more
Unlit Shader uses more than 100MB of memory when in Player
How to reproduce:1. Open the attached project "Shader_Variant_Chunking_Repro.zip"2. Open Assets/Scenes/Main.unity3. Build And Run th... Read more
Shader using UsePass does not recompile when referenced shader is fixed ...
Steps: 1. Open attached project (ShaderBroken)2. Open Repro3 scene> All spheres renders red (correct)3. On ProjectView, open Brok... Read more
[Editor] Profile name text box allows to create a name with special char...
Profile name text box under Shortcut Manager allows to create a name with special characters on Mac which are restricted on Windows.... Read more
Shader parameter is not properly set in the Shadow Pass when using Globa...
How to reproduce:1. Open the attached project "ShadowBug.zip"2. Enter the Play Mode3. Observe the "Cube_Red" GameObject shadows Expe... Read more
[Windows] Not possible to deduce the source of 'Shader properties can't ...
1) Clone [https://github.cds.internal.unity3d.com/unity/stw-20-2-cannon-fodder-3-style-game]. Update to [https://github.cds.internal... Read more
Scene Template Window do not open while creating a new scene from the pr...
Scene Template Window do not open while creating a new scene from the project window, see gif. Reproduce- Create a HDRP project- Cre... Read more
Shader variants take too much memory at runtime
The attached project has a shader with 30K vertex and 30K fragment variants. Only one variant is used at runtime. STR:1. Make sure "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved