Search Issue Tracker

Fixed in -



Found in [Package]


Issue ID




Asset gets treated as a root folder after creating a Sprite Asset from the same texture multiple times

Package: TextMeshPro


How to reproduce:
1. Open the user's attached project
2. In the Project window right-click on the 'Texture.jpg' Asset and select Create > TextMeshPro > Sprite Asset
3. Repeat the 2 step
4. Right-click on the 'Texture.asset'

Expected result: The Delete and Rename options in the context menu are not greyed out
Actual result: The Delete and Rename options in the context menu are greyed out

Reproducible with: TextMeshPro 3.0.0-preview.3, 3.0.4 (2020.2.0a3, 2020.2.7f1), 3.0.6 (2020.3.13f1, 2021.1.13f1, 2021.2.0b1)
Not reproducible with: TextMeshPro 2.1.6 (2018.4.36f1, 2019.4.28f1), 3.0.0-preview.3, 3.0.4 (2020.2.0a2)

- The following warning appears in the Console after pressing DEL on the keyboard:
The operation "SoftDelete" cannot be executed because the selection is a root folder
- The issue doesn't reproduce with other Create > TextMeshPro/Text options
- The issue is also reproducible with Create > Text > Sprite Asset

  1. Resolution Note (fix version -):

    Fixed in 2022.1.0a7

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.