Search Issue Tracker
Weird conversion of HDR color units
Version tested: trunk (2022.2.0a9 + master)Incorrectly blamed HDRP first but looks like this is a core editor issue and reproduces o... Read more
[VFX Graph] Crash on Lit Mesh Output with assigned mesh when deleting me...
How to reproduce:1. Open the attached package2. Open 'Repro' Scene3. \[Optional] Open VFX Graph and observe that 'icosphere' is assi... Read more
TAA quad-like artifacts around moving silhouettes
When TAA is on and object moves, some weird quad-shaped artifacts can show up around silhouettes of moving objects. Read more
Typo in the error message when the Hub encounters a critical error
How to reproduce:1. Install Unity Hub in the default location2. Create a new project on a BitLocker encrypted drive while it is unlo... Read more
[HDRP] Switching back & forth the up direction f the light anchor when t...
See attached video. Repro steps:- Add a light anchor component to a light- Optionally, assign an object to the Anchor Position Overr... Read more
Prefabs using "Hybrid Convert To Entity" component are visible in the Ga...
How to reproduce:1. Open project "CubeGameView.zip"2. Enter Play Mode3. Observe the Game view Expected result: Cube is not in the Ga... Read more
Transparent Custom Pass Renders Opaque with MSAA Disabled in Player
No description entered in Cloud incident. Read more
NullReferenceException is thrown when an empty .mat file is imported
Reproduction steps:1. Create a new project2. Install "Shader Graph" package3. Import "BrokenMat.mat" asset Expected result: Only "Fi... Read more
Dynamic Resolution Scaling: blinking SSGI
SSGI doesn't understand dynamic resolution scaling, and the history buffer gets invalidated on resolution change. This makes the dyn... Read more
[HDRP] Recursive rendering refraction is very different compared to Rast...
Reproduction:1) Open scene RecursiveBug2) Select the quad gameobject3) Toggle on/off Recursive rendering4) Toggle on/off Path tracin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved