Search Issue Tracker
Fixed in 2021.3.9f1
Fixed in 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X, 2023.1.0a2
Votes
0
Found in
2021.3.5f1
2022.1.5f1
2022.2.0a17
2023.1.0a1
Issue ID
UUM-6179
Regression
No
[HDRP] Recursive rendering refraction is very different compared to Rasterization/PathTracing
Reproduction:
1) Open scene RecursiveBug
2) Select the quad gameobject
3) Toggle on/off Recursive rendering
4) Toggle on/off Path tracing
Expected: Refraction at least loosely matches rasterization or path tracing
Result: The refraction when recursive rendering is different than raster/path
Tested on:
Unity 2022.2.a15 + trunk hdrp
Additionally adding a video of a real world project showcasing why is this an issue (car glass reflection).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Resolution Note (fix version 2022.2):
https://github.cds.internal.unity3d.com/unity/unity/pull/10876