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Fixed
Fixed in 2021.3.9f1, 2022.1.12f1, 2022.2.0b8, 2023.1.0a2
Votes
0
Found in
2021.3.5f1
2022.1.5f1
2022.2.0a17
2023.1.0a1
Issue ID
UUM-6179
Regression
No
[HDRP] Recursive rendering refraction is very different compared to Rasterization/PathTracing
Reproduction:
1) Open scene RecursiveBug
2) Select the quad gameobject
3) Toggle on/off Recursive rendering
4) Toggle on/off Path tracing
Expected: Refraction at least loosely matches rasterization or path tracing
Result: The refraction when recursive rendering is different than raster/path
Tested on:
Unity 2022.2.a15 + trunk hdrp
Additionally adding a video of a real world project showcasing why is this an issue (car glass reflection).
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Resolution Note (fix version 2022.2.0b8):
https://github.cds.internal.unity3d.com/unity/unity/pull/10876