Search Issue Tracker
Fixed
Fixed in 2021.3.9f1, 2022.1.12f1, 2022.2.0b8, 2023.1.0a2
Votes
0
Found in
2021.3.5f1
2022.1.5f1
2022.2.0a17
2023.1.0a1
Issue ID
UUM-6190
Regression
No
[HDRP] Switching back & forth the up direction f the light anchor when the elevation is a multiple of 90 looses the settings
See attached video.
Repro steps:
- Add a light anchor component to a light
- Optionally, assign an object to the Anchor Position Override
- Set any value to Orbit and Roll, but use 90/180/-90 for Elevation
- Change up direction from world to local and back to world
Result:
- The orientation settings are lost and revert to 0
Expected:
- Conversion of the settings is done properly like with other elevation values
Notes: Also works when changing the up direction from local -> world -> local
Reproduces with:
2021.2.11f1, trunk
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Add comment