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Won't Fix

Votes

0

Found in

2022.1.5f1

2022.2.0a17

2023.2.0a1

Issue ID

UUM-6234

Regression

No

[VFX Graph] Crash on Lit Mesh Output with assigned mesh when deleting mesh asset from Project Browser

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How to reproduce:
1. Open the attached package
2. Open 'Repro' Scene
3. \[Optional] Open VFX Graph and observe that 'icosphere' is assigned to Unlit Mesh Output
4. Delete 'Crystal' asset through the context menu from the Project Browser
5. --Observe the crash

Reproduced wit: 2022.1.0a1(master)

Notes: Not reproducible with regular Mesh Renderer, does not crash when there are no visible cameras

Few lines from the stacktrace:
at UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected <0x00097>
      at UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull <0x0002a>
      at UnityEngine.Rendering.ScriptableRenderContext:Cull <0x0009a>
      at UnityEngine.Rendering.HighDefinition.HDRenderPipeline:TryCull <0x0063a>
      at UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render <0x02402>
      at UnityEngine.Rendering.RenderPipeline:InternalRender <0x00058>

  1. Resolution Note:

    Doesn't reproduce
    Tested on 2023.2.0a4 (2996d9acd605)

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