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[Physics] The capsule jitters falling into the cracks between triangle e...
How to reproduce: 1. Open the user's attached "TriangleEdgeMeshCollisionRepro" project 2. Open the Scene "SampleScene" 3. Have both ... Read more
Overlays menu starts flickering when spacebar is held down
Reproduction steps: 1. Create a new Unity project using any template 2. Open the Scene View 3. Hold down the spacebar to open the ov... Read more
[HDRP] Graphics.CopyTexture Error is thrown when disabling Dynamic Resol...
Reproduction steps: 1. Open "Scenes/SampleScene" 2. Press play 3. Select "Main Camera" and disable "Allow Dynamic Resolution" Expec... Read more
Shader compilation fails with "implicit cast from "float" to "vec2"" err...
How to reproduce: 1. Open the user's attached project 2. Select Edit/Project Settings/Player/Other Settings and set OpenGLCore as Gr... Read more
"A non-multisampled texture..." spams the Console
There's an auto resolve happening and then an incorrect Copy Depth pass. 1. After upgrading from 2021.2.0b1 to either 0b2 or 0b3 o... Read more
ArgumentOutOfRangeException is thrown when right-clicking certain Hierar...
Reproduction steps: 1. Open any Unity project (larger projects which take longer to exit Play Mode would reproduce the issue easier)... Read more
AssetDatabase.GetMainAssetTypeAtPath() sometimes loads objects when deri...
Reproduction steps: 1. Open the project in the attached GetMainAssetTypeAtPath_Bug.zip 2. Run the test script using the menu item 'T... Read more
[XR][OpenXR] "OpenXR Package Settings" asset's size increases when proje...
Reproduction steps: 1. Download the attached "case_1351960.zip" project 2. Go to Project folder > Assets > XR > Settings and notice ... Read more
[Undo] Unity crashes when performing large amount of redos that manipula...
How to reproduce: 1. Open new Unity project 2. In Hierarchy window, create multiple different prefabs, duplicate until you have arou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects