Search Issue Tracker
Not Reproducible
Votes
2
Found in
2019.4
2019.4.29f1
2020.3
2021.1
2021.2
2022.1
Issue ID
1351907
Regression
No
[Undo] Unity crashes when performing large amount of redos that manipulate prefabs
How to reproduce:
1. Open new Unity project
2. In Hierarchy window, create multiple different prefabs, duplicate until you have around 10 in the Scene.
3. Perform various operations that override, apply overrides, nest, unnest, and renest the prefabs (10+). Cyclic nesting appears to make the crash a bit more consistent.
4. Undo some (or every) operations performed by holding down the Undo shortcut keys.
5. Redo some (or every) operations performed by holding down the Redo shortcut keys.
6. If no crash happens, repeat steps 3-4. Rapid repeating seems to make the crash a bit more consistent.
Expected result: No crash
Actual result: The Editor crashes
Reproducible with: 2019.4.0f1, 2019.4.29f1, 2020.3.14f1, 2021.1.16f1, 2021.2.0b4, 2022.1.0a3
-
Nika_Metacore
Nov 16, 2022 10:04
Still happening on 2021.3.10f so same as Hawken.
-
enhawk
Sep 25, 2022 14:57
I am getting this on 2021.3.10f
Small amount of undos on moving prefabs in a scene.
-
KillitsGaming
Dec 25, 2021 01:11
hi yes, it still happens using unity 2020.3.25f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset Database warning is being logged continuously when creating a script in an embedded package
- Build process only shows Initializing when building for Android
- TileMap Palette preview flickers when scaled
- Shader Graph Blackboard "plus" sign is not centered within the button
- [URP] When Rendering Layers are enabled, the DepthNormalPrepass is enabled even if not used
Resolution Note:
No longer reproduces with 2022.1.0a3