Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.2
2021.2.0b3
2022.1
Issue ID
1352103
Regression
No
Overlays menu starts flickering when spacebar is held down
Reproduction steps:
1. Create a new Unity project using any template
2. Open the Scene View
3. Hold down the spacebar to open the overlays menu
4. Keep holding down the spacebar
Expected result: no flickering is visible
Actual result: flickering is visible
Reproducible with: 2021.2.0a17, 2021.2.0b5, 2022.1.0a3
Could not test with: 2018.4.36f1, 2019.4.29f1, 2020.3.14f1, 2021.1.15f1, 2021.2.0a16 (Overlays not present)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (2022.1.X):
This is currently expected behavior when holding a key on windows/mac where it repeats the button down action. This is not a clutch key so it shouldn't be held to open the menu.