Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.2.X
Votes
0
Found in
2019.4
2020.3
2020.3.14f1
2021.1
2021.2
2022.1
Issue ID
1352016
Regression
No
Shader compilation fails with "implicit cast from "float" to "vec2"" error when using OpenGL/Vulkan
How to reproduce:
1. Open the user's attached project
2. Select Edit/Project Settings/Player/Other Settings and set OpenGLCore as Graphics API
3. Restart the Editor and reimport the Preview_DeltaTime Shader
4. Observe the Console window
Expected result: there are no errors
Actual result: two errors appear
Reproducible with: 2019.4.29f1, 2020.3.14f1, 2021.1.16f1, 2021.2.0b5, 2022.1.0a4
Notes:
1. Not reproducible with Direct3D11, Direct3D12
2. Reproducible with OpenGLCore, OpenGLES2, OpenGLES3
3. With OpenGL, the errors appear only in the Console window. Errors:
- "GLSL compilation failed: 0(28) : error C7011: implicit cast from "float" to "vec2""
4. With Vulkan, the errors appear in the Console window and on Shader. Errors:
- "Shader error in 'Hidden/DeltaTime': '' : compilation terminated at line 28 (on vulkan)",
- "Shader error in 'Hidden/DeltaTime': 'assign' : cannot convert from ' global highp float' to ' temp highp 2-component vector of float' at line 28 (on vulkan)"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Light2D with Light type "Spot" does not work in the Player on some Pixel devices
- [Android] Loading the asset using an old reference returns null even when the "FormerlySerializedAs" attribute is used
- Crash on ParticleSystemTrailGeometryJob::RenderJobCommon when changing trail Mode change with a large particle count
- Mouse cursor does not revert to the default mouse cursor when pressing the "Add column" button in the Search window
- ArgumentException is thrown and textures become unreadable when AssetBundle.Unload(false) is called
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a16
Resolution Note (fix version 2021.2):
Fixed in 2021.2.9f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.27f1