Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X
Votes
0
Found in
2017.1.0b9
Issue ID
1351973
Regression
No
AssetDatabase.GetMainAssetTypeAtPath() sometimes loads objects when deriving their type, and leaves them loaded
Reproduction steps:
1. Open the project in the attached GetMainAssetTypeAtPath_Bug.zip
2. Run the test script using the menu item 'Test/Test'
Expected result: There is no red assertion failure, and the test finishes with 'Unloading asset...'
Actual result: A red assertion message will fire
"AssertionException: The asset should not be loaded after calling GetMainAssetTypeAtPath()!
Expected: False
But was: True"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
Add comment