Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X
Votes
0
Found in
2017.1.0b9
Issue ID
1351973
Regression
No
AssetDatabase.GetMainAssetTypeAtPath() sometimes loads objects when deriving their type, and leaves them loaded
Reproduction steps:
1. Open the project in the attached GetMainAssetTypeAtPath_Bug.zip
2. Run the test script using the menu item 'Test/Test'
Expected result: There is no red assertion failure, and the test finishes with 'Unloading asset...'
Actual result: A red assertion message will fire
"AssertionException: The asset should not be loaded after calling GetMainAssetTypeAtPath()!
Expected: False
But was: True"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object
Add comment