Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.4
2019.4.28f1
2020.3
2021.1
2021.2
2022.1
Issue ID
1352112
Regression
No
[Physics] The capsule jitters falling into the cracks between triangle edges
How to reproduce:
1. Open the user's attached "TriangleEdgeMeshCollisionRepro" project
2. Open the Scene "SampleScene"
3. Have both Scene and Game view visible
4. Enter the Play Mode
Expected results: The capsule moves smoothly without any issues
Actual results: The capsule dips for a moment shortly after entering the Play Mode
Reproducible with: 2018.4.36f1, 2019.4.29f1, 2020.3.15f1, 2021.1.16f1, 2021.2.0b5, 2022.1.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
Customer should use a convex collider for the terrain in this instance.