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[Mac] Dedicated Server build only decreases Memory usage, CPU time and B...
How to reproduce: 1. Open new Unity Project 2. In Build Settings window, switch to Windows, Mac, Linux build target 3. In Build Sett... Read more
Errors after updating to Version Control 1.6.0
Reproduction steps: 1. Create and open a new 3D project 2. Window > Package Manager 3. Update the "Version Control"/"Unity Collabora... Read more
[iOS] [Editor] Black screen when changing shaders
Reproduction steps: 1. Download and open the attached "WeatherMaker.zip" project 2. Switch the target build platform to iOS 3. Enter... Read more
[UIR] 9-slice scaling is wrong on vector images
How to reproduce: 1. Open the attached project "UIToolkit Bug.zip" 2. Open Game view 3. Observe the border found near the text "Choo... Read more
[Enlighten] Fatal Error when closing the Editor while Generating Lighting
Fatal Error GetManagerFromContext: pointer to object of manager 'LightmapSettings' is NULL (table index 22) when closing the Editor ... Read more
[Profiler] Texture memory displays 0.00 KB when the texture is not reada...
How to reproduce it: 1. Open the user's attached project 2. Load the "SampleScene" Scene 3. In the Project View go to Assets > Textu... Read more
[Mobile] UIToolkit world bound values differ between identical buttons
Reproduction steps: 1. Download and open the attached "UIToolkit Bug.zip" project 2. In the menu bar, go to "Windows" > "UI Toolkit"... Read more
[UI Builder] Label text displays incorrectly when changing font asset's ...
How to reproduce: 1. Open the attached project "1354177.zip" 2. In the Project window, double click the "Bug.uxml" Asset to open the... Read more
Editor UI text gets blurry when enabling TextAlignment in Preferences Di...
Reproduction steps: 1. Create a new Unity project 2. Go to Preferences and enable TextAlignment: Preferences > Diagnostics > TextRen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view