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Fixed in 2022.2.X

Fixed in 2021.2.X, 2022.1.X

Fix In Review for 2020.3.X

Votes

0

Found in

2019.4

2020.3

2020.3.13f1

2021.1

2021.2

2022.1

Issue ID

1354202

Regression

No

[Profiler] Texture memory displays 0.00 KB when the texture is not readable and when profiling some devices

Profiling

-

How to reproduce it:
1. Open the user's attached project
2. Load the "SampleScene" Scene
3. In the Project View go to Assets > Texture folder and select "Yellow copy.png" file
4. Change the Inspector view type from Normal to Debug
5. Check if Imported Object "Yellow copy (Texture 2D Array)" is readable
a. If it is readable, click on Support > Toggle Readable
6. Open Build Settings and switch Platform to Android and check Development Build, Autoconnect Profiler, and Deep Profiling Support checkboxes
7. Build and Run on Android
8. Open the Profiler window (Window > Analysis > Profiler)
9. Click on the Memory area and click on the Take Sample button
10. Go to Assets > Texture2DArray > "Yellow copy" and observe the Memory value

Expected result: Memory value is 42.7 KB
Actual result: Memory value is 0.00 KB

Reproducible with: 2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b6, 2022.1.0a4

Reproducible on:
VLNQA00321, Xiaomi MI 9 (MI 9), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640

Not reproducible on:
VLNQA00122, Samsung Galaxy S9 (SM-G960F), Android 10, CPU: Snapdragon 855 SM8150, GPU: Mali-G72
VLNQA00331, Huawei P20 lite (ANE-LX1), Android 9, CPU: HiSilicon Kirin 659, GPU: Mali-T830
VLNQA00285, Samsung Galaxy J4 Core (SM-J410F), Android 8.1.0, CPU: Snapdragon 425 MSM8917, GPU: Adreno (TM) 308
VLNQA00013 - Galaxy S6 Edge+ (SM-G928F), OS: 7.0.0, CPU: Exynos 7 Octa (7420), GPU: Mali-T760

  1. Response avatar

    Resolution Note (fix version 2022.2):

    Fixed in 2022.2.0a5

  2. Response avatar

    Resolution Note (fix version 2022.1):

    Fixed in: 2022.1.0b13

  3. Response avatar

    Resolution Note (fix version 2021.2):

    Fixed in: 2021.2.17f1

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