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Fixed in 2022.2.X
Fixed in 2020.3.X, 2021.2.X, 2022.1.X
Votes
0
Found in
2019.4
2020.3
2020.3.13f1
2021.1
2021.2
2022.1
Issue ID
1354202
Regression
No
[Profiler] Texture memory displays 0.00 KB when the texture is not readable and when profiling some devices
How to reproduce it:
1. Open the user's attached project
2. Load the "SampleScene" Scene
3. In the Project View go to Assets > Texture folder and select "Yellow copy.png" file
4. Change the Inspector view type from Normal to Debug
5. Check if Imported Object "Yellow copy (Texture 2D Array)" is readable
a. If it is readable, click on Support > Toggle Readable
6. Open Build Settings and switch Platform to Android and check Development Build, Autoconnect Profiler, and Deep Profiling Support checkboxes
7. Build and Run on Android
8. Open the Profiler window (Window > Analysis > Profiler)
9. Click on the Memory area and click on the Take Sample button
10. Go to Assets > Texture2DArray > "Yellow copy" and observe the Memory value
Expected result: Memory value is 42.7 KB
Actual result: Memory value is 0.00 KB
Reproducible with: 2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b6, 2022.1.0a4
Reproducible on:
VLNQA00321, Xiaomi MI 9 (MI 9), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
Not reproducible on:
VLNQA00122, Samsung Galaxy S9 (SM-G960F), Android 10, CPU: Snapdragon 855 SM8150, GPU: Mali-G72
VLNQA00331, Huawei P20 lite (ANE-LX1), Android 9, CPU: HiSilicon Kirin 659, GPU: Mali-T830
VLNQA00285, Samsung Galaxy J4 Core (SM-J410F), Android 8.1.0, CPU: Snapdragon 425 MSM8917, GPU: Adreno (TM) 308
VLNQA00013 - Galaxy S6 Edge+ (SM-G928F), OS: 7.0.0, CPU: Exynos 7 Octa (7420), GPU: Mali-T760
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Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a5
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b13
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.17f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.35f1