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[Profiler] throws errors when Play Mode is paused after closing and open...
How to reproduce:1. Create and open a new project2. Install Profile Analyzer package from the Package Manager3. Open Profiler and Pr... Read more
[macOS] Developer Tools Access window pops up when trying to quit from F...
Reproduction steps:1. WARNING: save any unsaved data as after reproducing this you will need to restart your PC2. Open project in "N... Read more
[Addressables] Prefab texture is missing when the texture is in another ...
Reproduction steps:1. Open the attached project ("case_1241309-BundleDependencies.zip")2. Open the repro scene ("SampleScene")3. Bui... Read more
[Frame Debugger] Title of Texture preview in Frame Debugger overlaps on ...
Title of Texture preview in Frame Debugger overlaps on Texture property data. Refer the attached video Steps to reproduce:1) Create ... Read more
IL2CPP does not correctly project WinRT system API errors to their C# types
How to reproduce:1. Open the attached "New Unity Project _MinRepro.zip" project2. Build to UWP3. Open the Visual Studio Solution fil... Read more
[HDRP] Cant change or read HDRP default settings
1) Open a new 3d project2) Import HDRP3) Run the Wizard4) Edit->Project settings -> HDRP default settings Try to expand any po... Read more
Selection pop-up windows are not focused when opened
How to reproduce:1. Open user's attached project2. Select the "Image" GameObject3. In the Inspector press Add Component4. When dropd... Read more
Texture icon box opens asset selector window instead of revealing the as...
How to reproduce:1. Open the attached 'project-1248553.zip' project2. In the Project Browser select 'New Material'3. In the Inspecto... Read more
[Terrain Tools] Splitting Terrain will remove painted on Detail Meshes
When a user Splits Terrain by using the functionality from Terrain Tools, any painted on Detail Meshes will disappear. Repro Steps:1... Read more
Hitting the upper bound of Detail Meshes causes previously placed Detail...
The observed behavior isn't completely clear, when painting an absurd amount of Detail Meshes onto a Unity Terrain object it appears... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components