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SwapBuffer doesn't work when Post Processing is enabled
To reproduce:1. Open the project “BlitTest2021_2”2. Open Game view3. Notice the gradient4. Select “Main Camera” in the Hierarchy5. E... Read more
Terrain holes are not rendered in Build when the Shader Graph package is...
To reproduce:1. Open the project “IN-10461”2. Build And Run3. Observe holes in the terrain4. Install the Shader Graph package into t... Read more
NavMeshSurface is generated on the 'Is Trigger' Collider when ‘Use Geome...
Reproduction steps:1. Open the attached ‘NavMeshSurfaceIncludesTriggersRepro’ project2. Open the ‘Repro’ Scene3. Observe the ‘NavMes... Read more
Crash on System.Buffer:InternalMemcpy when starting play mode
Reproduction steps:1. Open the user’s attached project2. Click “Play” Expected result: Console throws NullReferenceExceptionActual r... Read more
'Invalid worldAABB. Object is too large or too far away from the origin’...
Reproduction steps:1. Open the attached ‘RootMotionRigidBodyTimeScaleBug' project2. Open the ‘SampleScene’3. Enter Play mode4. Obser... Read more
VFX graph Auto Compile option does not save and resets to enabled when r...
Reproduction steps:1. Open the “MinProject” project2. Open the “MyVFX” graph3. Disable Auto Compile4. Close and reopen the graph Exp... Read more
Localization String value search returns 0 string tables when no charact...
Reproduction steps:1. Open the “MinProject” project2. Open the “MyScene“ scene3. Select the “MyObject“ GameObject4. In the Inspector... Read more
Using UI Toolkit Default Inspectors results in performance degradation i...
Reproduction steps: Open the user attached project In the Assets folder press on “Hoge” asset Observe the Inspector Expected result:... Read more
[Backport] "Invalid memory pointer was detected in ThreadsafeLinearAlloc...
How to reproduce: 1. Open the attached project "sprite.zip"2. Open File>Build Settings...3. Enable Development Build4. Build And ... Read more
[Backport] "Invalid memory pointer was detected in ThreadsafeLinearAlloc...
How to reproduce: 1. Open the attached project "sprite.zip"2. Open File>Build Settings...3. Enable Development Build4. Build And ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing