Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2
2021.2.0b6
Issue ID
1356723
Regression
No
IL2CPP Scripting Backend build fails when using function pointers in a script
Reproduction steps:
1. Open the attached "1356723.zip" project
2. Go to Player Settings (File > Build Settings > Player Settings)
3. In the Player tab change Scripting Backend (Other settings > Configuration > Scripting Backend) to IL2CPP
4. In the Build Settings (File > Build Settings) click Build and Run
Expected result: Application builds successfully
Actual result: Application fails to build
Reproducible with: 2021.2.0b6
Not reproducible with: 2021.2.0b7, 2022.1.0a5
Could not test with: 2019.4.29f1, 2020.3.16f1, 2021.1.17f1 (Function pointers require C# 9.0 support)
Notes:
1. 2021.2.0b7, 2022.1.0a5 builds instantly crash
2. Not reproducible with Mono Scripting Backend
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b7