Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
1
Found in
2021.2
2021.2.0b6
2022.1
Issue ID
1356753
Regression
No
IL2CPP build fails when using an interface with static fields in a script
How to reproduce:
1. Open the attached Unity project ("BugRepro.zip")
2. Build the project
Expected result: build succeeds, no build errors present in the Console
Actual result: build fails, build errors are present in the Console
Reproducible with: 2021.2.0b7, 2022.1.0a5
Could not test with: 2019.4.29f1 (Interfaces cannot contain fields, interface members cannot have a definition), 2020.3.15f2, 2021.1.16f1 (Default interface implementation not supported)
Note:
- Not reproducible with Mono Scripting Backend
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a10
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b13