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1
votes
Fixed

Editor crash on loading project with Vulkan set as the graphics API

Vulkan

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Jun 14, 2020

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Version/s: 2019.3.15f1, 2019.4.0f1, 2020.1.0a22, 2020.2.0a11

How to reproduce:1. Open the attached 'project-1255713.zip' project2. In the 'Project Settings' > 'Player' set the graphics API t... Read more

1
votes
Fixed

Universal Render Pipeline depends on the Physics 2D built-in package but...

Package: Scriptable Render Pipeline Universal

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Jun 14, 2020

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Version/s: 7.3.1

How to reproduce:1. Create a new "Universal Render Pipeline" project2. In the Editor open Package Manager window3. Make sure that "S... Read more

1
votes
Fixed

[Input System] Mouse and Touchscreen control schemes are ambiguous when ...

Package: Input System

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Jun 13, 2020

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Version/s: 1.0.0

Reproduction steps:1. Open the attached project ("case_1255580-TouchSchemes.zip")2. Open the repro scene ("SampleScene")3. Enter Pla... Read more

0
votes
Fixed

[macOS] Editor crashes when making changes to Prefab script components, ...

Scene Management

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Jun 13, 2020

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Version/s: 2019.3.0b1, 2019.3.13f1, 2020.1, 2020.2

How to reproduce:1. Open user-submitted project (CombinedTutorials.zip)2. Open the Common/Scenes/Main scene3. Expand the 'Hero' Game... Read more

0
votes
Fixed

[macOS] Crash in -[CocoaMainMenu validateMenuItem:] when using the Help ...

MacOS

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Jun 13, 2020

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Version/s: 2019.3.0b2, 2019.3.13f1, 2020.1.0a2, 2020.2

How to reproduce:1. Create a new Unity project2. Build the empty SampleScene3. Once the build is complete refocus the Editor4. Selec... Read more

0
votes
Fixed

Animated Tiles in Tilemap lose collision when their tilemap is disabled ...

2D

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Jun 13, 2020

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Version/s: 2018.4, 2018.4.23f1, 2020.1

Reproduction steps:1. Open attached project "AnimatedTile.zip" and scene "SampleScene"2. Enter Play Mode3. In Hierarchy window, sele... Read more

0
votes
Fixed

Changes via Inspector are not saved to a .asmdef asset when it is marked...

Scripting

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Jun 12, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.0b11, 2020.2

How to reproduce:1. Create and open a new project2. Create a new assembly definition file in the Project Browser3. Mark the file as ... Read more

0
votes
Fixed

[InputSystem][Mobile] InputActionReference.action.performed is called tw...

Package: Input System

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Jun 12, 2020

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Version/s: 2019.3, 2019.4, 2020.1, 2020.1.0b12, 2020.2

Steps to reproduce:1. Open user's attached project "InputSystemBugs.zip"2. Build it to Android3. Press anywhere on the Screen4. Noti... Read more

5
votes
Fixed

Creating a new C# script throws an error when Project window is set to O...

Project Browser

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Jun 12, 2020

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Version/s: 2019.3.15f1, 2019.4.0f1

How to reproduce:1. Create and open a new project2. Set Project window to One Column Layout3. Create a new C# script and open it to ... Read more

1
votes
Fixed

[TextMeshPro] Word wrap-around happens too early when using a specific font

Package: TextMeshPro

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Jun 12, 2020

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Version/s: 3.0.0-preview.14

Reproduction steps:1. Open attached project "TMPPadding.zip" and scene "SampleScene"2. In Hierarchy view, select Canvas/issue/viewpo... Read more

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