Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2020.1
2020.1.0b11
2020.2
Issue ID
1255405
Regression
No
Changes via Inspector are not saved to a .asmdef asset when it is marked as read-only in the Operating System
How to reproduce:
1. Create and open a new project
2. Create a new assembly definition file in the Project Browser
3. Mark the file as read-only via the File Explorer
4. Open the file in the Inspector window
5. Apply some changes via the Inspector window
6. Re-open the file in the Inspector window
Expected result: changes are applied to the .asmdef asset (or there's a warning thrown that you are not able to edit the read-only file)
Actual result: changes are not applied to the .asmdef asset
Reproducible with: 2018.4.24f1, 2019.4.1f1, 2020.1.0b14, 2020.2.0a16
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a21