Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2018.4
2018.4.23f1
2020.1
Issue ID
1255410
Regression
No
Animated Tiles in Tilemap lose collision when their tilemap is disabled and re-enabled
Reproduction steps:
1. Open attached project "AnimatedTile.zip" and scene "SampleScene"
2. Enter Play Mode
3. In Hierarchy window, select "Grid" -> "Animated" GameObject
4. In Inspector window, disable and enable its "Tilemap Collider 2D" component
5. In Hierarchy window, select "TestRigid" GameObject
6. Move it above the "Animated" GameObject and release it
Expected result: The "TestRigid" GameObject stops
Actual result: The "TestRigid" GameObject continues to move past the collider
Reproducible with: 2018.4.24f1, 2019.4.1f1, 2020.1.0b1
Not reproducible with: 2020.1.0b2, 2020.2.0a15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b2, 2020.2.0a1
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b16