Search Issue Tracker
Fixed in 1.5.0, 2.1.0 and 3.0.0
Votes
1
Found in [Package]
3.0.0-preview.14
Issue ID
1255336
Regression
Yes
[TextMeshPro] Word wrap-around happens too early when using a specific font
Reproduction steps:
1. Open attached project "TMPPadding.zip" and scene "SampleScene"
2. In Hierarchy view, select Canvas/issue/viewport/content/Broken/Text (TMP) GameObject
3. In Inspector window, TextMeshPro - Text (UI) component, Text Input, add a "e" after "Exampl"
4. Observe Game View
Expected result: No word wrap-around
Actual result: Word wrap-around happens
Reproducible with: 2018.4.24f1 (TMP 1.5.0-preview.1, 1.5.0-preview.14), 2019.4.1f1 (TMP 1.5.0-preview.1, 1.5.0-preview.14 and 2.1.0-preview.1, 2.1.0-preview.14), 2020.1.0b13, 2020.2.0a15 (TMP 3.0.0-preview.1, 3.0.0-preview.14)
Could not test with: 2018.4.24f1, 2019.4.1f1, 2020.1.0b13, 2020.2.0a15 (TMP 0.1.2-preview, 1.4.1 and 2.0.0, 2.0.1, texts misaligns or breaks)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Resolution Note (fix version 1.5.0, 2.1.0 and 3.0.0):
Fixed in package versions 1.5.0, 2.1.0, 3.0.0