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Fixed in 1.5.0, 2.1.0 and 3.0.0

Votes

1

Found in [Package]

3.0.0-preview.14

Issue ID

1255336

Regression

Yes

[TextMeshPro] Word wrap-around happens too early when using a specific font

Package: TextMeshPro

-

Reproduction steps:
1. Open attached project "TMPPadding.zip" and scene "SampleScene"
2. In Hierarchy view, select Canvas/issue/viewport/content/Broken/Text (TMP) GameObject
3. In Inspector window, TextMeshPro - Text (UI) component, Text Input, add a "e" after "Exampl"
4. Observe Game View

Expected result: No word wrap-around
Actual result: Word wrap-around happens

Reproducible with: 2018.4.24f1 (TMP 1.5.0-preview.1, 1.5.0-preview.14), 2019.4.1f1 (TMP 1.5.0-preview.1, 1.5.0-preview.14 and 2.1.0-preview.1, 2.1.0-preview.14), 2020.1.0b13, 2020.2.0a15 (TMP 3.0.0-preview.1, 3.0.0-preview.14)
Could not test with: 2018.4.24f1, 2019.4.1f1, 2020.1.0b13, 2020.2.0a15 (TMP 0.1.2-preview, 1.4.1 and 2.0.0, 2.0.1, texts misaligns or breaks)

  1. Resolution Note (fix version 1.5.0, 2.1.0 and 3.0.0):

    Fixed in package versions 1.5.0, 2.1.0, 3.0.0

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