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[XR SDK] [SRP] Memory leaks in Play mode when XR occlusion mesh is enabled
Reproduction steps: 1. Open Varjo Base application and open Analytics Window 2. Bring up the UI in the Analytics window by clicking ... Read more
[URP] Render Feature/Pass is not sending correct values to compute shade...
Reproduction steps: 1. Open the attached project ("Unity-Raymarching.zip") 2. Observe the Game and Scene windows Expected result: G... Read more
Lightmap exposure window doesn't appear when turning on Baked Lightmap d...
Reproduction steps: 1. Create a new Unity project 2. Open the Scene window 3. Expand the Draw Mode dropdown menu: Scene view control... Read more
[Android] App crashes with local reference table overflow when creating ...
How to reproduce: 1. Open the attached project '1366122.zip' 2. Build And Run on Android device 3. Inspect logs in logcat Expected ... Read more
[URP] Built-in to URP Render Pipeline Converter fails as cascade levels ...
How to reproduce: 1. Create a new 3D template project 2. Open Package Manager and Import Adaptive Performance package 3. Downloa... Read more
Custom Function Node with Type > File mode does not use function from wi...
Steps to reproduce: 1. Create a new HDRP project 2. Right-click in Project > Assets then click Import Package > Custom Package... th... Read more
Lists auto expand when scrolling down in the Inspector Window
How to reproduce: 1. Open user attached project "Reorderable Bug.zip" 2. Open scene "TestScene" 3. In the Hierarchy window select Ga... Read more
[URP][Mobile] Dithering does not work on mobile devices when implemented...
Reproduction steps: 1. Download and open the attached project: "ShaderClipIssue-2021.2.zip" 2. Build and Run to a mobile device 3. O... Read more
The Reflection Probes option is missing in Particle System
How to reproduce: 1. Open the attached “ParticlesReflectionsBug.zip” project 2. Open the “SampleScene” Scene 3. In the Hierarchy sel... Read more
SetConstantBuffer resets to default when reimporting the script in the P...
Reproduction steps: 1. Open the attached project "Demo.zip" 2. Open "BugDemo.unity" Scene 3. In the Hierarchy window select the sphe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX