Search Issue Tracker
Fixed in 13
Votes
0
Found in [Package]
7.7.1
Issue ID
1366173
Regression
No
[XR SDK] [SRP] Memory leaks in Play mode when XR occlusion mesh is enabled
Reproduction steps:
1. Open Varjo Base application and open Analytics Window
2. Bring up the UI in the Analytics window by clicking the button in the lower-left corner
3. Press Simulate
4. Open the attached project ("SRPMemoryLeak.zip")
5. Open the "SampleScene" scene and enter Play mode
6. Open Task Manager and observe Unity Editor
Expected result: Memory leaks at ~1MB/s rate
Actual result: Memory does not leak
Reproducible with: HDRP & URP 7.7.1 (2019.4.30f1), 10.7.0 (2020.3.19f1), 11.0.0 (2021.1.23f1), 12.0.0 (2021.2.0b14, 2022.1.0a11)
Comments (1)
-
Qleenie
Feb 12, 2022 14:37
Hey, it says it's fixed in 12.0.0, but it does not seem like, as the CR goes only into HDRP 13. Will this fix be also backported to HDRP 12?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (fix version 13):
Fixed with (HDRP & URP 12.0.0) 2022.1.0a12