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OnSceneGUI is not being called when using a certain layout
Reproduction steps: 1. Create a new project 2. After Editor loads shut it down completely 3. Open project root and navigate to Libra... Read more
[Shader System] The error location is incorrectly printed when using #li...
How to reproduce: 1. Open the user's attached project 2. In the Project window, select BadShader 3. In the Inspector window, select ... Read more
[Android] Cannot build with target and min sdk set to 22
When the minimum and target sdk of an Android build are both set to the minimum(22). You cannot build a project. It will fail with t... Read more
[Addressables] InvalidKeyException from Addressables.LoadAssetAsync retu...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Inspect the Console Window E... Read more
Particles are not visible in the Cube Render Texture when using Camera.R...
How to reproduce: 1. Open the user's attached "2021.2.0a17_3d_360particles" project 2. Open the "cubemapParticles" Scene 3. Enter th... Read more
[UI Toolkit] Cursor not updating when changing it using a variable which...
How to reproduce: 1. Open the attached project "ToolkitCursor.zip" 2. Open "test_scene" Scene in the Assets folder 3. Enter Play Mod... Read more
[XR Interaction Toolkit] XRSocketInteractor does not interact with XRGra...
Reproduction steps: 1. Open the user's attached "Socket.zip" project 2. Load SampleScene 3. Enter Play mode 4. Press Space on the k... Read more
[Android] Memory allocations created every frame/update in Mobile Notifi...
Reproduction steps: 1. Open the attached project: "Mobile Notification Ticket.zip" 2. Open the SampleScene 3. In the Build Settings... Read more
Unity throws a NullReferenceException when reimporting an asset and havi...
How to reproduce: 1. Open the attached project "Playables_don_t_initialise_properly_on_startup_in_Edit_Mode.zip" 2. Open 'Sequence C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The USS cursor style property is not applied when it is set for the root VisualElement
- [Player Settings] [Common] [Optimization] - Setting 'Preload Assets' throws parser error
- Editor crashes on physx::shdfnd::internal::HashBase or freezes when instantiating a lot of GameObjects
- Audio Source stops playing when moved to a scene with LocalPhysicsMode.Physics2D Parameter
- "NullReferenceException: Object reference not set to an instance of an object" error is thrown in the Play Mode when the project is reopened with a Prefab GameObject selected in the SerializedField