Search Issue Tracker

Fixed

Votes

0

Found in [Package]

1.18.4

Issue ID

ADDR-2011

Regression

No

[Addressables] InvalidKeyException from Addressables.LoadAssetAsync returns type of System.Exception when thrown

Package: Build Pipeline - Addressables

-

How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Inspect the Console Window

Expected result: InvalidKeyException is handled as InvalidKeyException
Actual result: InvalidKeyException is handled as System.Exception

Reproducible with: 1.18.4 (2018.4.35f1, 2019.4.28f1, 2020.3.10f1, 2021.1.9f1, 2021.2.0a19)

  1. Resolution Note:

    This fix constitutes a change in behavior, albeit to a behavior that makes more sense than the previous behavior. InvalidKeyExceptions will now have the type InvalidKeyException when passed into an Addressables ExceptionHandler. This is more intuitive, but because it wasn't like this before it could potentially break things. Fixed package available in Unity 2018.4.0f1 and versions above.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.