Search Issue Tracker
Materials are not accessible when created from textures in Packages folder
How to reproduce:1. One a new Unity project2. Create a Cube in the Scene3. From Project Browser, drag and drop any texture from "Pac... Read more
A non-deterministic Asset Bundle will be built if the FBX Mesh Compressi...
To reproduce:1. Open the attached project.2. Build an Asset Bundle with the sphere.fbx Compression off3. Build another Asset Bundle ... Read more
[Profiler] [UI] NetworkOperations rectangle overlap to higher tab
[Profiler] [UI] NetworkOperations rectangle overlap to higher tab 1. Run project attached.2. Open profiler on NetworkOperations sect... Read more
Noteable Disparity Between Texel Density of Imported and Generated UVs
Repro:======Download attached project. Set Scene View Mode to "Baked Lightmap". From the Lighting Settings window, ensure Baked Glob... Read more
[iOS][.NET4.x]Using French as default language on Mac, building iOS app ...
To reproduce:1. Make France default language on Mac2. Open users attached project "Bug App Icon iOS.zip"3. Make sure that in Player ... Read more
[Regression] OnTriggerEnter fails at certain distances
How to reproduce:1. Open the user-submitted project2. Enter Play mode and press the space key3. Open the Scene View and click on any... Read more
[OSX]HDRP Template - Example scene broken
When creating a new HDRP template project the example scene opens black. It seems the reflection probes in the hierarchy are the cau... Read more
Shaders and materials are not loaded correctly when they are in separate...
To reproduce:1. Open the user's attached project2. Build an Asset Bundle from the "Asset Bundles" menu3. Play any of the two scenes ... Read more
Linux Editor UI breaks when Screen.SetResolution is called
Steps to reproduce:1. Open the attached project2. Open "Test" scene3. Enter Play mode4. Wait for 2 seconds5. Notice that Editor UI b... Read more
Building with read-only manifest.json causes build to fail
Steps to reproduce:1. Open attached project2. In Packages/ set manifest.json to read-only3. In the project folder edit build-exe.bat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler