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1
votes
By Design

Partial MonoBehaviour script can not be attached to a GameObject when an...

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Oct 12, 2022

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Version/s: 2022.2.0b11, 2023.1.0a14

How to reproduce:1. Open the attached project (Part.zip)2. In the Project panel navigate to the "Scripts" folder3. Drag the "Part" s... Read more

0
votes
Won't Fix

Apple Silicon editor LSA defaults to CPULM

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Oct 12, 2022

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Version/s: 2021.3.11f1, 2022.2.0b10, 2023.1.0a13

We do not support the CPULM on Apple Silicon (M1/M2) but the default LSA on those architectures is still the CPULM. This has led to ... Read more

0
votes
Won't Fix

The inspector window scrolls up to the top when scripts are reloaded

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Oct 12, 2022

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Version/s: 2021.3.10f1

Reproduction steps: Open the user’s attached project In the Project window go to Assets and open “FeetCheck.cs” In Hierarchy go to M... Read more

1
votes
By Design

[Android] Weird rotation when the object is placed on a plane

Package: AR Foundation

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Oct 12, 2022

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Version/s: 4.2.6

Reproduction steps: Open the user’s attached project (“ARTestApp.zip”) Build And Run on an Android device Face the device's camera i... Read more

0
votes
Third Party Issue

Built project connected to Spread Server is not responding when insertin...

Package: Rider

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Oct 12, 2022

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Version/s: 3.0.15

How to reproduce:1. Open the user-attached project “IL2CPPWoes”2. In the project directory, in the “spread” folder open the spread.e... Read more

0
votes
Fixed

Switching between debug and release mode multiple times is not handled c...

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Oct 12, 2022

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Version/s: 2020.3.40f1, 2021.3.11f1, 2022.1.19f1, 2022.2.0b9, 2023.1.0a13

Reproduction steps: Open the user’s attached project Open the “SampleScene” Scene Open file Test.cs in Visual Studio Put a breakpoin... Read more

0
votes
Fixed

Input doesn't get registered when pressing WASD or Arrow keys

Package: Input System

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Oct 12, 2022

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Version/s: 1.4.3

Reproduction steps:1. Open the user’s attached project2. Enter the Play Mode3. Try pressing WASD keys and then Space key Expected re... Read more

0
votes
By Design

Addressables.LoadAssetAsync<GameObject>({InvalidKey}).IsValid() returns ...

Package: Addressables

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Oct 12, 2022

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Version/s: 1.20.5

Steps to reproduce:1. Open the “IN-16619” project2. Enter Play mode and observe the Console Expected result: Log “False False”Actual... Read more

0
votes
Fixed

System using 'Runtime mode' has more particles and looks differently

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Oct 11, 2022

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Version/s: 2021.3.9f1, 2022.1.5f1, 2023.1.0a10

Repro steps: Import the attached project and open the VFXURPLit scene Open the LitURP VFX and observe the number of particles in the... Read more

1
votes
Won't Fix

Using DestroyImmediate in the Editor when prior to this calling DetachCh...

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Oct 11, 2022

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Version/s: 2019.2.0a9

To reproduce:1. Open attached project2. Open SampleScene3. Enter Play Mode4. Leave Play Mode Reproducible with: 2017.4.24f1, 2018.3.... Read more

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