Search Issue Tracker
Third Party Issue
Third Party Issue in 3.0.X
Votes
0
Found in [Package]
3.0.15
Issue ID
RIDER-36
Regression
No
Built project connected to Spread Server is not responding when inserting a Breakpoint in Rider
How to reproduce:
1. Open the user-attached project “IL2CPPWoes”
2. In the project directory, in the “spread” folder open the spread.exe file
3. Build And Run the project and in the Player press “c” key to connect to Spread
4. Open TestScript.cs in Rider
5. In Rider, press “Attach to Unity Process” and select Honeycomb Gameplay Framework
6. Insert Breakpoint in line 27
7. Return to the Player
Expected result: Player is not frozen
Actual result: Player is frozen
Reproducible with: 3.0.15 (2021.3.12f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a12)
Couldn’t test with: 2020.3.40f1 (Packages can’t be resolved)
Reproducible on: Windows 11 Pro and Rider 2022.2.3
Note: Not reproducible with Visual Studio
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Issue is tracked by Jetbrains themselves (see discussion https://unity.slack.com/archives/CP9UVU6MB/p1668606301140409). Closing the bug on our side
Resolution Note (3.0.X):
Issue is tracked by Jetbrains themselves (see discussion https://unity.slack.com/archives/CP9UVU6MB/p1668606301140409). Closing the bug on our side