Search Issue Tracker
Won't Fix
Votes
1
Found in
2019.2.0a9
Issue ID
UUM-16618
Regression
No
Using DestroyImmediate in the Editor when prior to this calling DetachChildren causes DestroyImmediate to throw errors
To reproduce:
1. Open attached project
2. Open SampleScene
3. Enter Play Mode
4. Leave Play Mode
Reproducible with: 2017.4.24f1, 2018.3.10f1, 2019.1.0b8, 2019.2.0a9
Actual results: error is present:
Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy.
UnityEngine.Object:DestroyImmediate(Object)
DetachAndDestroy:OnDestroy() (at Assets/DetachAndDestroy.cs:11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note:
There are no fixes planned for this Bug